Petal's Garden was developed with 2 goals in mind:
- To create a drawing solution that allows you to draw over multiple segments.
- To implement a text-to-speech partner that can react to gameplay elements at runtime.
For the limited development time given to me, I'm happy with the result created. The process for drawing flowers can be refactored into larger scale drawing applications, and the TTS partner was created using SAM (Software Automatic Mouth), ported to C# which I then ported to Unity.